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RebusFarm News | 3D Community News | 3D Film News |
Making Of
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The Gnomon Workshop - Efficient techniques for building 3d environments
Tuesday, October 12th, 2021: 3D Community News
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MPC - Behind the Scenes Fx Reel
Monday, October 11th, 2021: 3D Community News
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Scanline VFX - Zack Snyder's Justice League VFX Breakdown
Thursday, October 7th, 2021: 3D Community News
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The Making of 'The Kitchen' by Sivaraamakrishnan Gurusamy Muthupandian
Wednesday, October 6th, 2021 by Sivaraamakrishnan Gurusamy Muthupandian
What a great opportunity to learn; the talented student, Sivaraamakrishnan Gurusamy Muthupandian, from the Gnomon School of Visual Effects, shares with us the process of one of his latest projects. Fresh, out-of-the-oven knowledge, put to writing by the artist himself, just for us. A detailed explanation of the astonishing re-creation of a beautiful kitchen photograph.
Sivaraamakrishnan gives us a tutorial on how he achieved such detail and similarity to the original photograph.
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iToo - How to create realistic wild, mown and striped grass in 3DS Max
Friday, October 1st, 2021: 3D Community News
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3DS Max - How to achieve fading geometry detail
Wednesday, September 29th, 2021: 3D Community News
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The Making of 'Aube Wedding Venue' by Elizaveta Ivanova
Wednesday, September 29th, 2021by Elizaveta Ivanova
What better place to celebrate love than Thailand's Aube Wedding Venue? A clean, beautiful white space filled with simple curves and lines that seem to give movement to the space without taking your attention away from the breathtaking elegance and simplicity of its architecture.
Russian architectural visualizer, Elizaveta Ivanova, gives us a step-by-step on how she recreated this traditional ceremonial space, let's hear her out.
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DNEG - VFX Breakdown for Star Trek Discovery S3
Friday, September 24th, 2021: 3D Community News
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The Making of 'Space Age Office' by Cem Tezcan
Wednesday, September 22nd, 2021 by Cem Tezcan
Wes Anderson aesthetics, retro vibes from the '70s, and a revolutionary message, all in Cem Tezcan's 3d recreation of a scene from 'The Grand Budapest Hotel' (2014). We will learn from his own words a bit about his inspiration for this very interesting project in which different elements intertwine to create a small world that features icons of cinematography, retro technology, french furniture design, and dabbles in the current block-chain media revolution.
Let's submerge into his small but very fascinating world and give the word to Cem.
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Redefinefx - Phoenix liquid simulation basecamp
Tuesday, September 21st, 2021: 3D Community News
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The Making of 'Dwarf' by Pablo del Amo
Wednesday, September 15th, 2021 by Pablo del Amo
Pablo del Amo, character artist, is taking animation to the next level, allowing his new character projects to be functional for cinematheques and movies with the use of great attention to detail and to the human anatomy. The creation of 'Dwarf' is a clear example of quality and functionality; perfect to use as a cinematic asset with proper retopology for being rigged and animated.
Now, Pablo himself tells us a bit more about how the dwarf 3D character model came to life in this 'Making-of' edition:
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ILM - StageCraft a virtual production technology
Monday, September 13th, 2021: 3D Community News
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Polyfjord - How to play with rigid bodies in Blender
Monday, September 13th, 2021: 3D Community News
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The Making of 'Apocalypse Never Comes Twice' by Kay John Yim
Wednesday, September 8th, 2021by Kay John Yim
A useful and inspiring story for all of you who want to unleash your creativity! The creator of 'Apocalypse Never Comes Twice', CGI artist Kay John Yim, gives us details on his process for making this beautiful recreation of Antwerp Central in Belgium. A beautiful piece that shows how the pandemic was for him, as for many others, an opportunity to make some introspection and turn a negative situation into something beautiful, into a chance for spending time with yourself and develop new and amazing projects.
Let's have a look at John's creation process, challenges and lessons learned.
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Rodeo FX - VFX breakdown of The Falcon & The Winter Soldier
Monday, August 23rd, 2021: 3D Community News
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MattePaint - Become a professional Matte Painter
Friday, August 20th, 2021: 3D Community News
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3diostudio - Unwrella 4 an automatic UV unwarping tool
Wednesday, August 18th, 2021: 3D Community News
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Rise - Loki Marvel Series VFX Breakdown
Wednesday, August 18th, 2021: 3D Community News
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The Making of 'Sluglord' by Alex Coman
Wednesday, August 11th, 2021by Alex Coman
Change is good, sometimes moving and changing what you do with your life can take you on new adventures and discover talents and passions you never knew you had. A perfect example of this is the recent change of interests of artist and architect Alex Coman. Taking him away for a while from the architectural industry, this new adventure has brought him to be immersed in the gaming world.
In this Making-of edition, Alex will walk us through the process of his awesome 3D recreation of the 'Sluglord'.
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Digital Domain - Marvel Black Widow VFX Breakdown
Tuesday, August 10th, 2021: 3D Community News