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RebusFarm News | 3D Community News | 3D Film News |
3ds Max
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3d-kstudio - Project Manager 3.37.41 - Improved Navigation And Asset Organization
Giovedì, 13 Febbraio 2025
3d-kstudio has released Project Manager version 3.37.41, introducing several enhancements aimed at improving navigation and asset organization for 3ds Max users. Take a look and give it a try!
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RebusArt featuring APM 3D
Mercoledì, 12 Febbraio 2025Welcome to our latest RebusArt Feature, showcasing the talented André, a passionate 3D artist dedicated to world-building and continuous learning. With a keen eye for innovation and storytelling, he pushes creative boundaries to bring unique visions to life. Join us as we dive into his artistic journey, creative process, and the inspiration behind his latest captivating project ''Anthropoformism''.
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Mixocg - 3DS Max Tutorial Time-Lapse- Bringing The Spirit Of Adventure To Life
Martedì, 11 Febbraio 2025
In the dynamic world of 3D visualization, artist Michael Khachaturyan, known online as 'mixocg', has unveiled a captivating time-lapse tutorial titled "Bringing the Spirit of Adventure to Life". This video offers viewers an accelerated glimpse into the intricate process of crafting a 3D scene using 3ds Max and Corona Renderer. Watch it and put some useful workflow-tips in your suitcase!
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SplineDynamics - How To Easily Controls Animated Textures With IFL Playback Manager
Martedì, 04 Febbraio 2025
Spline Dynamics has recently unveiled the IFL Playback Manager v1.0, a free script designed to enhance the management of animated textures within Autodesk 3ds Max. Check it out, and why not add another useful tool to your "toolkit"!
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RebusArt featuring Ahmad Eghtesad
Mercoledì, 15 Gennaio 2025Welcome to our first RebusArt Feature in 2025, with the inspiring Ahmad Eghtesad, who has spent over eight years refining his craft in architectural visualization. Known for his passion for storytelling and evocative designs, Ahmad skillfully blends imagination with technical expertise to bring architectural concepts to life. Join us as we explore his artistic journey, creative process, and the story behind one of his latest remarkable projects.
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RebusArt featuring Erfan Aghighi
Mercoledì, 11 Dicembre 2024Welcome to our inspiring interview with Erfan Aghighi, a talented 3D artist who has rapidly made a name for himself in the world of architectural visualization. With a keen eye for detail and a deep passion for design, Erfan combines technical mastery with a thoughtful, creative approach to bring architectural concepts to life. Join us as we explore his artistic journey, creative process, and the story behind his remarkable project, Tehran Canyon.
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RebusArt featuring Onur Bakır
Martedì, 19 Novembre 2024Welcome to our inspiring interview with Onur Bakır, a skilled 3D artist with over a decade of experience in the digital arts. Fueled by a lifelong passion for cars and retro aesthetics, Onur combines technical precision with a unique artistic vision, bringing amazing details and atmosphere to his work. Join us as we dig into Onur’s creative process, his go-to tools, and the challenges he overcomes in merging his love for automotive design with his art.
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Paul Neale - How To Create Procedural Vines In 3DS Max
Martedì, 19 Novembre 2024
Creating intricate vines for your architectural visualization or animation projects can seem daunting. However, 3ds Max, with its robust set of built-in modifiers, allows artists to craft detailed procedural vines without requiring additional plugins. Check out the video tutorial and learn something new today!
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The Making of "The Painter's House" by Arash Fattahi
Giovedì, 14 Novembre 2024
Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.
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SplineDynamics - Camera Clipping Pro for 3ds Max
Martedì, 29 Ottobre 2024
SplineDynamics, well-known among 3ds Max users for its specialized and handy plugins, has introduced a game-changer for camera management called Camera Clipping Pro!
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The Making of ''TekhnoPark'' by Georgi Aleksanyan
Mercoledì, 23 Ottobre 2024
Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.
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RebusArt featuring Wooseung Nam
Mercoledì, 16 Ottobre 2024Welcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.
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The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan
Mercoledì, 09 Ottobre 2024
Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.
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RenderRam - Retopology With Just Two 3DS Max Features
Mercoledì, 02 Ottobre 2024
Retopology is a critical aspect of 3D modeling that helps reduce polygon counts, making models lighter and easier to work with. In a recent video, Vjeko from RenderRam demonstrates a manual retopology workflow using just two features in 3DS Max, Extend and Conform. Watch this informative video tutorial and learn much more!
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The Making of ''TDR Tower'' by Parisa Panahi
Giovedì, 19 Settembre 2024
Parisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.
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RebusArt featuring TT Studio
Lunedì, 09 Settembre 2024Welcome to our exclusive interview with TT Studio, a creative 3D architectural visualization studio founded by Tina Tajaddod. Based on a foundation of friendship and professional expertise, Tina and Emad have collaborated to bring their shared passion for architecture and 3D artistry to life. Join us as we explore their journey and the creative process that they bring to the field of architectural visualization.
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The Making of ''Villa In Sotogrande'' by Jose Antonio Garcia Zorrilla
Martedì, 06 Agosto 2024
Discover the process behind creating the stunning "Villa In Sotogrande" with insights from Jose Antonio Garcia Zorrilla. Learn about the software, techniques, and tips for achieving photorealistic results, from modeling to post-production. This article provides a detailed look at the workflow and creative decisions involved in architectural visualization, perfect for enthusiasts and professionals alike.
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Deep Dream - Free AI Image Upscaler
Martedì, 30 Luglio 2024
Deep Dream Generator, renowned for its innovative AI-based tools, has introduced a cutting-edge, free AI Image Upscaler. Take a look and stay informed!
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JokerMartini - Bulk Editor For 3ds Max
Giovedì, 25 Luglio 2024
Enhance your 3ds Max experience with Bulk Editor, an essential tool for artists and designers aimed at boosting efficiency. Enjoy!
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The Making of ''Throne Of Serenity'' by Rita Nassour
Mercoledì, 24 Luglio 2024
Rita Nassour, an experienced interior designer and CGI artist, shares the making of her latest project inspired by the captivating natural elements and atmospheric moods of Game of Thrones. Rita explored the integration of serene, nature-inspired aesthetics into everyday living spaces. She takes us through creating these tranquil environments. Join her in crafting a soothing, immersive ambiance, bridging the gap between interior design and the natural world. Enjoy!