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RebusFarm News RebusFarm Updates 3D Community News 3D Film News
RebusFarm News RebusFarm Updates 3D Community News 3D Film News


Making Of

  • TUEAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C Paul Neale - How To Create Procedural Vines In 3DS Max

    Creating intricate vines for your architectural visualization or animation projects can seem daunting. However, 3ds Max, with its robust set of built-in modifiers, allows artists to craft detailed procedural vines without requiring additional plugins. Check out the video tutorial and learn something new today!

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  • THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C The Making of ''The Painter's House'' by Arash Fattahi

    Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.

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  • THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C Nuno Silva - How To Use PromeAI For Consistent Renders

    In architectural visualization as a narrative process,  the results must be consistent for an easy workflow. In this article, Nuno Silva describes PromeAI's functions concerning the coherence of the high-quality render and explains how those tools will be helpful for architects and designers.

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  • TUEAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C PHLEARN - Generative Fill Vs Clone Stamp Vs Spot Healing Brush

    PHLEARN dives into three useful Photoshop tools to explore the strengths and differences between each, helping creatives understand when to reach for one over the others. Check out the video tutorial!

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  • THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C Learn Corona Renderer - Corona Slicer Tutorial

    In this tutorial, Ciro introduces an efficient approach using the Corona Slicer material, a powerful tool in Corona Renderer designed to simplify tasks and enhance your workflow!

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  • WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C The Making of ''TekhnoPark'' by Georgi Aleksanyan

    Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.

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  • TUEAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C Nuno Silva - The Key To Realism in 3D

    Nuno Silva, a talented 3D artist, has once again captivated the 3D visualization community with his insights into achieving unparalleled realism in 3D renders. In his recent YouTube video, Nuno shares his secrets to creating lifelike textures and details using a unique technique—3D scanning with the Creality CR Scan Raptor. An informative article to keep you informed about new possibilities that can offer you great results!

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  • THUAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C Steven Brooke - How To Create Depth In Your Architectural Photographs

    Steven Brooke, a renowned architectural photographer, recently shared valuable insights on enhancing depth in architectural photography. Check out his video and learn something useful today!

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  • WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan

    Mohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.

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  • TUEAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C Arvid Schneider - Mastering Light Instancing in Houdini Solaris

    In this tutorial, expert visual effects artist Arvid Schneider demonstrates how to master light instancing in Houdini Solaris. While many artists rely on a single software, it’s worth exploring new tools like Houdini, where untapped potential and powerful techniques like light instancing can enhance your skills and unlock fresh creative possibilities!

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  • WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C RenderRam - Retopology With Just Two 3DS Max Features

    Retopology is a critical aspect of 3D modeling that helps reduce polygon counts, making models lighter and easier to work with. In a recent video, Vjeko from RenderRam demonstrates a manual retopology workflow using just two features in 3DS Max, Extend and Conform. Watch this informative video tutorial and learn much more!

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  • THUAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C The Making of ''TDR Tower'' by Parisa Panahi

    Parisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.

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  • TUEAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C  Nuno Silva - Create Realistic Interior Design Beginners Guide

    In this extensive tutorial, Nuno Silva shows techniques for creating a realistic interior design using D5 Render, from getting inspired to the final output. Check out the article as well as the video tutorial and keep learning!

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  • WEDAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_1C The Making of ''Single-Family House'' by Jaroslaw Piszczek

    Jaroslaw Piszczek from Poland, the founder of Do It Studio, shares with us a project he worked on as an architectural designer but never completed. Using his current skills to reimagine and visualize its potential walks us through bringing this unfinished design to life.

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  • WEDAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C ICity - How To Create A Car Scene In Blender

    In this in-depth tutorial, Hothifa Samir guides us through creating a stunning city scene in Blender using the iCity add-on, version 1.1.0 beta, diving into the powerful features of iCity that allow you to design complex urban environments quickly and efficiently. Enjoy!

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  • TUEAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C Nuno Silva - How To Improve Your 3D People With 5 AI Tools

    In his latest, Nuno Silva, a seasoned 3D artist and digital creator, offers an in-depth guide on elevating the quality of 3D characters using five cutting-edge AI tools. Enjoy the tips!

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  • TUEAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_1C The Making of ''Villa In Sotogrande'' by Jose Antonio Garcia Zorrilla

    Discover the process behind creating the stunning "Villa In Sotogrande" with insights from Jose Antonio Garcia Zorrilla. Learn about the software, techniques, and tips for achieving photorealistic results, from modeling to post-production. This article provides a detailed look at the workflow and creative decisions involved in architectural visualization, perfect for enthusiasts and professionals alike.

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  • WEDAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C The Making of ''Throne Of Serenity'' by Rita Nassour

    Rita Nassour, an experienced interior designer and CGI artist, shares the making of her latest project inspired by the captivating natural elements and atmospheric moods of Game of Thrones.  Rita explored the integration of serene, nature-inspired aesthetics into everyday living spaces. She takes us through creating these tranquil environments. Join her in crafting a soothing, immersive ambiance, bridging the gap between interior design and the natural world. Enjoy!

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  • TUEAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C  PHLEARN - How To Color Match Images In Photoshop

    In the latest PHLEARN tutorial, you can learn how to use Photoshop's Color Transfer feature within Neural Filters. Enjoy!

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  • TUEAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C CommonPoint - Lesson 21 - Volumetric IV - VDBs

    The CommonPoint presents an exciting conclusion to their tutorial series with Lesson 21, which delves into creating stunning, cloudy scenarios using VDB objects, providing practical tips to make your scenes production-ready. Enjoy!

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