The Rebus Cinema 4D Render Farm now supports the new Release 2023.
The Farminizer is now able to work with the new release of Cinema 4D: 2023.
Currently supporting Intern Renderer, Physical Renderer, and Redshift Renderer.
New Features
Symmetry
- Global Symmetry Enable / Disable
- Symmetry Hub consolidating options for Modeling and Sculpting symmetry
- Planar Symmetry for Modeling Tools, with support for Object, World, Workplane, Custom Planes
- Topological Symmetry for Modeling Tools
- Planar Symmetry for Spline Modifiers
- Symmetrize Model & Selection
Asset Browser
- Watch Folders allow linking Asset Browser to any folder
- Auto-watch for easy access to assets associated with a project
- Improved sorting and relevance options
- Show Content of Subcategories collapses folder structure to show assets
- Additional Search Operators: bitdepth, imagesize, alphachannels, sortby, reverseorder, favoritesfirst, database
- Auto Filter / Relevance based on active manager
- Assets store database and name metadata within project so they can be more easily located when missing
- Project Asset Inspector includes display of additional asset data
- Improved Database management pane within Asset Browser
- Database connection and management moved from Preferences to Asset Browser
- Show in Explorer / Finder for files in the Watch Folders and Databases
- Significant performance enhancements
Simulation
- Soft Body Simulation as part of Unified Simulations
- Stickiness
- Rest Length Control
- Mix Animation via Pins or Force
- Follow Shape option
- Dynamic Object-Sided Collision
OpenColorIO
- Native OpenColorIO implementation. Colors are stored in Render Space.
- Use a custom OCIO config or built-in Redshift config with full ACES support
- Define OpenColorIO colorspaces in Project Settings
- Utility to convert from Basic to OCIO Color Management, and between OCIO Color Spaces
- OpenColorIO Colorspace settings for texture maps, Auto mode based on image type
- Color Chooser allows colors to be chosen in Render or Display Space
- Redshift uses C4D-native OCIO settings for new projects
- Unified Color pipeline with Magic Bullet Looks based on current render space (Linear/ACES)
ZBrush Integration - GoZ
- Smoother Installation Experience
- Improved Polygroups Workflow: Select Polygroups / Store Polygroups within Cinema 4D
- Transfer Edge Creasing and auto-create SDS object
- Transfer Vertex Weight
- Create Redshift Materials including Vertex Paint, Normals and Displacement
- Choose between Texture and Polypaint
Redshift
- Random Walk Subsurface Scattering
- Volume Anisotropy
- Stacked Materials:
- Support for C4D Texture Tag projections and tiling
- Decal mapping workflow via C4D Texture Tool
- Additive stacking
General Enhancements
- Support for procedural (field-based) polygon selection, vertex maps and vertex color on primitives and generators
- Easily open and select Xpresso tags for driver/driven attributes by Alt-LMB clicking the animation dot
- Spline Chamfer node
- Vector Import Object includes Size attribute and can be resized via the Scale tool
- USD - Export to Layer option
- Draw Workplane Behind objects
Get started with your own renderings