Ferrari’s F80 Supercar: The Integration of 3D Printed Parts for Performance and Innovation
2024年12月12日(木): 3D Community News
Ferrari has introduced the F80 supercar, which uses 3D-printed parts to improve the car’s performance. The vehicle features 3D-printed metal parts like the upper wishbones in the suspension system, making the car lighter, faster, and more aerodynamic.
Generative AI in 3D Design: How MIT is Shaping the Future
2024年12月10日(火): 3D Community News
The Massachusetts Institute of Technology (MIT) has once again pushed the boundaries of innovation with its latest development in generative AI for 3D design. This groundbreaking research introduces a more efficient method for creating lifelike 3D shapes, enhancing the quality of models while optimizing computational resources.
Topaz Labs - How To Enhance Low Quality Videos
2024年11月25日(月): 3D Community News
Bringing old, low-resolution videos to life was impossible until Topaz Labs Video AI made it a piece of cake. With advanced AI models, Topaz allows you to upscale, denoise, and refine videos to achieve impressive results. Let's explore how to transform a 320x240 pixel video into a crisp and high-resolution one by upscaling it 4x while addressing common artifacts and imperfections!
Walt Disney - Elio Teaser Trailer
2024年11月21日(木): 3D Community News
Walt Disney and Pixar Animation Studios have captivated audiences yet again with their upcoming animated feature Elio. The teaser trailer, unveiled to eager fans, offers a delightful glimpse into a world brimming with interstellar intrigue, humor, and heart. Enjoy the trailer!
Paul Neale - How To Create Procedural Vines In 3DS Max
2024年11月19日(火): 3D Community News
Creating intricate vines for your architectural visualization or animation projects can seem daunting. However, 3ds Max, with its robust set of built-in modifiers, allows artists to craft detailed procedural vines without requiring additional plugins. Check out the video tutorial and learn something new today!
Nuno Silva - How To Use PromeAI For Consistent Renders
2024年11月14日(木): 3D Community News
In architectural visualization as a narrative process, the results must be consistent for an easy workflow. In this article, Nuno Silva describes PromeAI's functions concerning the coherence of the high-quality render and explains how those tools will be helpful for architects and designers.
PHLEARN - Generative Fill Vs Clone Stamp Vs Spot Healing Brush
2024年11月12日(火): 3D Community News
PHLEARN dives into three useful Photoshop tools to explore the strengths and differences between each, helping creatives understand when to reach for one over the others. Check out the video tutorial!
Learn Corona Renderer - Corona Slicer Tutorial
2024年11月07日(木): 3D Community News
In this tutorial, Ciro introduces an efficient approach using the Corona Slicer material, a powerful tool in Corona Renderer designed to simplify tasks and enhance your workflow!
Chaos – Gaussian Splat Support In V-Ray 7 For 3ds Max And More
2024年11月05日(火): 3D Community News
Chaos recently released V-Ray 7 version for 3ds Max, introducing cutting-edge features in order to elevate the rendering process for 3d artists and with enhanced support for Gaussian Splat, advanced light management, and new tools in Chaos Cosmos. Read the article, watch the video presentation, and stay informed!