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今月のアーティストコンテスト、RebusArt の特集、メイキング記事、スペシャルオファーなどの情報は、レンダーファームブログでご確認ください。

How To Optimize Your Project For Online Cloud Rendering

2024年12月18日(水) by Vasilis Koutlis

How To Optimize Your Project For Online Cloud Rendering

Rendering projects in the cloud can save time, money and resources, but ensuring a smooth execution requires a well-optimized and organized scene. There are some tips and a specific workflow you can follow that will help you optimize your scenes for online cloud rendering platforms like the Rebus Render Farm, ensuring a seamless experience. Never let the tap run without a purpose!

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RebusArt featuring Erfan Aghighi

2024年12月11日(水) by Vasilis Koutlis

Erfan Aghighi, 'Tehran Canyon' Architectural visualization

Welcome to our inspiring interview with Erfan Aghighi, a talented 3D artist who has rapidly made a name for himself in the world of architectural visualization. With a keen eye for detail and a deep passion for design, Erfan combines technical mastery with a thoughtful, creative approach to bring architectural concepts to life. Join us as we explore his artistic journey, creative process, and the story behind his remarkable project, Tehran Canyon.

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The State of 3D Modeling, Rendering, and Post-Production Tools: Insights from the Archviz Community

2024年12月06日(金) by Vasilis Koutlis

The State of 3D Modeling, Rendering, and Post-Production Tools: Insights from the Archviz Community

In the world of 3D rendering, speed and efficiency are critical, and it's a fact that GPU rendering has become a game changer. This article describes everything you need to know about GPU rendering, from setting up your hardware to exploring its benefits and some useful tips to optimize your workflow. We hope this guide will help you reach a better conclusion about what GPU offers you for faster and more efficient rendering!

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The Ultimate Render Deal of the Year

2024年11月20日(水) by Nicole Holt

RebusFarm Ultimate Deal of the Year 2024

The Ultimate Render Deal of the Year 2024!

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RebusArt featuring Onur Bakır

2024年11月19日(火) by Vasilis Koutlis

Onur Bakir, 'Pink Chevrolet' automotive visualization

Welcome to our inspiring interview with Onur Bakır, a skilled 3D artist with over a decade of experience in the digital arts. Fueled by a lifelong passion for cars and retro aesthetics, Onur combines technical precision with a unique artistic vision, bringing amazing details and atmosphere to his work. Join us as we dig into Onur’s creative process, his go-to tools, and the challenges he overcomes in merging his love for automotive design with his art.

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The Making of "The Painter's House" by Arash Fattahi

2024年11月14日(木) by Arash Fattahi

The Making of ''The Painter's House'' by Arash Fattahi

Welcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.

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GPU Rendering: Everything You Need To Know. Setup, Benefits, And Tips

2024年11月12日(火) by Vasilis Koutlis

GPU Rendering: Everything You Need To Know. Setup, Benefits, And Tips

In the world of 3D rendering, speed and efficiency are critical, and it's a fact that GPU rendering has become a game changer. This article describes everything you need to know about GPU rendering, from setting up your hardware to exploring its benefits and some useful tips to optimize your workflow. We hope this guide will help you reach a better conclusion about what GPU offers you for faster and more efficient rendering!

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The Making of ''TekhnoPark'' by Georgi Aleksanyan

2024年10月23日(水) by Georgi Aleksanyan

The Making of ''TekhnoPark'' by Georgi Aleksanyan

Welcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.

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RebusArt featuring Wooseung Nam

2024年10月16日(水) by Vasilis Koutlis

Wooseung Nam, 'Avenue Project' architectural visualization

Welcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.

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