Renderfarm Blog
In unserem Renderfarm Blog findest Du alle Informationen zu unserem 3D Artist of the Month Wettbewerb, Eigenschaften von RebusArt, Making-of Artikeln und zu Sonderaktionen.
The Ultimate Render Deal of the Year
Mittwoch, 20. November 2024 by Nicole HoltThe Ultimate Render Deal of the Year 2024!
RebusArt featuring Onur Bakır
Dienstag, 19. November 2024 by Vasilis KoutlisWelcome to our inspiring interview with Onur Bakır, a skilled 3D artist with over a decade of experience in the digital arts. Fueled by a lifelong passion for cars and retro aesthetics, Onur combines technical precision with a unique artistic vision, bringing amazing details and atmosphere to his work. Join us as we dig into Onur’s creative process, his go-to tools, and the challenges he overcomes in merging his love for automotive design with his art.
The Making of "The Painter's House" by Arash Fattahi
Donnerstag, 14. November 2024 by Arash FattahiWelcome to the making-of article for The Painter's House, a captivating project set amidst the tranquil landscapes of Maryland, New York. Arash Fattahi, the talented artist behind A-R STUDIO, invites you to explore his creative journey behind this unique collaboration with Urban Office Architecture.
GPU Rendering: Everything You Need To Know. Setup, Benefits, And Tips
Dienstag, 12. November 2024 by Vasilis KoutlisIn the world of 3D rendering, speed and efficiency are critical, and it's a fact that GPU rendering has become a game changer. This article describes everything you need to know about GPU rendering, from setting up your hardware to exploring its benefits and some useful tips to optimize your workflow. We hope this guide will help you reach a better conclusion about what GPU offers you for faster and more efficient rendering!
The Making of ''TekhnoPark'' by Georgi Aleksanyan
Mittwoch, 23. Oktober 2024 by Georgi AleksanyanWelcome to the making-of article for Technopark, an exciting project in Armenia that beautifully combines modern architectural design with the natural landscape. Georgi Aleksanyan is excited to share insights from this unique collaboration with Profenergy. This article will take you behind the scenes, detailing the creative process, software tools, and techniques that brought Technopark to life.
RebusArt featuring Wooseung Nam
Mittwoch, 16. Oktober 2024 by Vasilis KoutlisWelcome to our exciting interview with Woo-seung Nam, a talented 3D artist based in South Korea. With a background in mechanical engineering and a deep passion for architectural visualization, Woo-seung has transitioned into the world of CG, where he combines technical expertise with creative vision. Having refined his skills through self-learning and formal training, Woo-seung continues pushing his craft's boundaries. Join us as we explore his creative journey, workflow essentials, and the challenges he faces in his architectural projects.
The Making of ''Whidbey Island Farm Retreat'' by Faisal Khan
Mittwoch, 09. Oktober 2024 by Faisal KhanMohammad Faisal Khan, a talented 3D artist from Bangladesh, shares the creative process behind his recent project developed as part of his professional course reflecting his dedication to improving his visualization skills. With a focus on modeling, lighting, materials, and post-production, Faisal offers a detailed walkthrough of how he brought the scene to life, using a combination of references, industry-standard software, and personal artistic insights.
Choosing the Best GPU for Rendering and Gaming
Mittwoch, 25. September 2024 by Vasilis KoutlisA GPU (Graphics Processing Unit) is highly important in the world of 3D rendering and gaming, as it mostly determines how well and fast your work will be done. And when it comes to 3D artists, animators, game devs or simply your average gamer, choosing the right GPU can either make your workflow feel like a breeze or give you that extra fidelity edge in games. Don't miss this informative article in order to select the best one for your needs!
The Making of ''TDR Tower'' by Parisa Panahi
Donnerstag, 19. September 2024 by Parisa PanahiParisa Panahi has been developing and enriching her archviz experience for many years. She has a good background in the visualization and design field and, therefore integrates technicalities and creativity in her work. She has recently completed a building named the “TDR Tower,” which is an example to consider when speaking about the talents and visions of an artist. In this article, Parisa selects a concept, proceeds step by step to the final render, and explains the techniques and sources of inspiration for this stunning architectural work.