
The Rebus Cinema 4D Render Farm now supports the new Release 2023.
The Farminizer is now able to work with the new release of Cinema 4D: 2023.
Currently supporting Intern Renderer, Physical Renderer, and Redshift Renderer.
New Features
Symmetry
- Global Symmetry Enable / Disable
 - Symmetry Hub consolidating options for Modeling and Sculpting symmetry
 - Planar Symmetry for Modeling Tools, with support for Object, World, Workplane, Custom Planes
 - Topological Symmetry for Modeling Tools
 - Planar Symmetry for Spline Modifiers
 - Symmetrize Model & Selection
 
Asset Browser
- Watch Folders allow linking Asset Browser to any folder
 - Auto-watch for easy access to assets associated with a project
 - Improved sorting and relevance options
 - Show Content of Subcategories collapses folder structure to show assets
 - Additional Search Operators: bitdepth, imagesize, alphachannels, sortby, reverseorder, favoritesfirst, database
 - Auto Filter / Relevance based on active manager
 - Assets store database and name metadata within project so they can be more easily located when missing
 - Project Asset Inspector includes display of additional asset data
 - Improved Database management pane within Asset Browser
 - Database connection and management moved from Preferences to Asset Browser
 - Show in Explorer / Finder for files in the Watch Folders and Databases
 - Significant performance enhancements
 
Simulation
- Soft Body Simulation as part of Unified Simulations
 - Stickiness
 - Rest Length Control
 - Mix Animation via Pins or Force
 - Follow Shape option
 - Dynamic Object-Sided Collision
 
OpenColorIO
- Native OpenColorIO implementation. Colors are stored in Render Space.
 - Use a custom OCIO config or built-in Redshift config with full ACES support
 - Define OpenColorIO colorspaces in Project Settings
 - Utility to convert from Basic to OCIO Color Management, and between OCIO Color Spaces
 - OpenColorIO Colorspace settings for texture maps, Auto mode based on image type
 - Color Chooser allows colors to be chosen in Render or Display Space
 - Redshift uses C4D-native OCIO settings for new projects
 - Unified Color pipeline with Magic Bullet Looks based on current render space (Linear/ACES)
 
ZBrush Integration - GoZ
- Smoother Installation Experience
 - Improved Polygroups Workflow: Select Polygroups / Store Polygroups within Cinema 4D
 - Transfer Edge Creasing and auto-create SDS object
 - Transfer Vertex Weight
 - Create Redshift Materials including Vertex Paint, Normals and Displacement
 - Choose between Texture and Polypaint
 
Redshift
- Random Walk Subsurface Scattering
 - Volume Anisotropy
 - Stacked Materials:
 - Support for C4D Texture Tag projections and tiling
 - Decal mapping workflow via C4D Texture Tool
 - Additive stacking
 
General Enhancements
- Support for procedural (field-based) polygon selection, vertex maps and vertex color on primitives and generators
 - Easily open and select Xpresso tags for driver/driven attributes by Alt-LMB clicking the animation dot
 - Spline Chamfer node
 - Vector Import Object includes Size attribute and can be resized via the Scale tool
 - USD - Export to Layer option
 - Draw Workplane Behind objects
 
Get started with your own renderings