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Tips and Tricks
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Paul Neale - How To Create Procedural Vines In 3DS Max
TUEAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
Creating intricate vines for your architectural visualization or animation projects can seem daunting. However, 3ds Max, with its robust set of built-in modifiers, allows artists to craft detailed procedural vines without requiring additional plugins. Check out the video tutorial and learn something new today!
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PHLEARN - Generative Fill Vs Clone Stamp Vs Spot Healing Brush
TUEAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
PHLEARN dives into three useful Photoshop tools to explore the strengths and differences between each, helping creatives understand when to reach for one over the others. Check out the video tutorial!
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Learn Corona Renderer - Corona Slicer Tutorial
THUAMUTCE_NOVEMBER+0000RNOVEMBER_SHORTAMUTC_1C
In this tutorial, Ciro introduces an efficient approach using the Corona Slicer material, a powerful tool in Corona Renderer designed to simplify tasks and enhance your workflow!
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Steven Brooke - How To Create Depth In Your Architectural Photographs
THUAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Steven Brooke, a renowned architectural photographer, recently shared valuable insights on enhancing depth in architectural photography. Check out his video and learn something useful today!
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RenderRam - Retopology With Just Two 3DS Max Features
WEDAMUTCE_OCTOBER+0000ROCTOBER_SHORTAMUTC_1C
Retopology is a critical aspect of 3D modeling that helps reduce polygon counts, making models lighter and easier to work with. In a recent video, Vjeko from RenderRam demonstrates a manual retopology workflow using just two features in 3DS Max, Extend and Conform. Watch this informative video tutorial and learn much more!
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PHLEARN - How To Color Match Images In Photoshop
TUEAMUTCE_JULY+0000RJULY_SHORTAMUTC_1C
In the latest PHLEARN tutorial, you can learn how to use Photoshop's Color Transfer feature within Neural Filters. Enjoy!
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RenderRam - Known Unknown Depths Of 3ds Max - Vol.09
THUAMUTCE_AUGUST+0000RAUGUST_SHORTAMUTC_0C
RenderRam just released a very interesting tutorial, covering some of the features inside of 3DS Max that are rather wrongfully neglected :)