Rebusfarm Newsticker Latest
The Ultimate Render Deal of the Year: We double your RenderPoints! +++ 100% Free RenderPoints on top of one purchase of up to 500 RenderPoints with the code: doubleup +++ November 20th - 27th +++ Check our blog for details +++

The Making of 'Living Neutral Palette' by Robert Rocha

Wednesday, March 23rd, 2022 by Robert Rocha

Robert Rocha - living neutral palette

Robert Rocha, a student of Ander Alencar's 'Oficina 3D Training' course, talks to us about his work on a minimalist apartment project called 'Living Neutral Palette'. With the use of simple spaces and minimalist decoration, he uses wood, travertine, and exemplary use of exterior light to create a beautiful and warm atmosphere.

Let's get some tips from Robert himself.

First of all, I want to thank the Rebusfarm team for the invitation, I am very happy and flattered to be able to somehow contribute to this community of such talented artists.

My name is Robert Rocha, I graduated in Product Design after 5 years of studying, and then 1 year ago I discovered the 3D universe and fell completely in love. In 2021 I had the opportunity to join one of the classes of the 'Oficina 3D Training course', taught by 3D Artist Ander Alencar. This is where my first interaction with this universe was, before the course I didn't know anything about 3D. Every day I'm learning more and more about how to get even more realistic results on 3D images for Archviz.

About the scene

It was one of the projects in floor plan that is available in the course 'Oficina 3D Training' for each student to do their modeling and all the project stages. Having, at the end, their images with their own identity and applying what is taught in the course. In this project, I used 3ds Max together with Corona Renderer.

neutral colors living roomLiving room rendered with 3dsMax and Corona Renderer.

About the creative process for this project, I had in mind to make a scene that had a color palette of neutral tones coming to brown, as it is a palette that appeals to most of the audience. Knowing this, I sought to make a semantic panel with references to materials and scenes with this palette, I came to the decision to work with two main materials: wood and travertine. It is essential at the beginning of any scene to have references, so the project can be forwarded and funneled by images and projects that exist, always trying to reach the realism of light and textures of the real world.

Then I made pre-defined lighting with the sun almost reaching the Golden hour, so I would have more dragged shadows, as I wanted. An extremely important point is to make the hierarchy of lights, in this scene what is most illuminating the environment is the sunlight, the artificial lights are very weak, just to give a warmer mood to the scene.

sun light scene 3dWarm scene based on sunlight.

An interesting tip is that the bigger your light source and the low intensity, the blurrier the shadows will be, if the artist wants more dragged and defined shadows, he needs to work with a smaller light source and with greater intensity.

lighting tip - 3d sceneShadows created with lighting specifications.

Lighting is one of the pillars for realistic images, if it's not good, the whole scene is extremely damaged. Based on the references, I worked each environment with a more minimalist decoration, later I made a semantic panel of camera angles that I found interesting for small environments.

living room - lighting minimalism decorationMinimalistic decorations for small environments.

Based on these angles, I created the cameras. Finally, I refined the lighting, as well as in the Corona Renderer, I put a LUT that I liked the most for the scene, combined with Bloom and Glare turned on. Something interesting for the artist is always trying to solve problems and the quality of the image directly in 3D, so post-production in Photoshop is only for more punctual refinements. In the render settings, in the noise level limit, I put 4% so that there is minimal noise without taking so long to render, as it is a scene in a not-so-big environment, I had this possibility.

kitchen counterCamera angles for the kitchen.

With the images ready, I took them to Photoshop and did the post-production, putting more contrast and adjusting the colors, so in the end I had the result I wanted.

living room couch

kitchen interior minimalism

living room wood minimalism

living room wood minimalism

Thanks again for the opportunity Rebusfarm team.

We thank Robert for sharing his project and knowledge with our Rebus community. Check out more of his work on his different channels:

Instagram

Behance

LinkedIn


Want to share your work with our community too?

Contact us at Questo indirizzo email è protetto dagli spambots. È necessario abilitare JavaScript per vederlo.and tell us about your favorite project.


>> Read more articles on our blog

 

Get started with your own renderings