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Eloi Andaluz Fullà - 3DS Max 2022.2 updates
Monday, September 27th, 2021: 3D Community News
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The Making of 'Space Age Office' by Cem Tezcan
Wednesday, September 22nd, 2021 by Cem Tezcan
Wes Anderson aesthetics, retro vibes from the '70s, and a revolutionary message, all in Cem Tezcan's 3d recreation of a scene from 'The Grand Budapest Hotel' (2014). We will learn from his own words a bit about his inspiration for this very interesting project in which different elements intertwine to create a small world that features icons of cinematography, retro technology, french furniture design, and dabbles in the current block-chain media revolution.
Let's submerge into his small but very fascinating world and give the word to Cem.
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The Making of 'Dwarf' by Pablo del Amo
Wednesday, September 15th, 2021 by Pablo del Amo
Pablo del Amo, character artist, is taking animation to the next level, allowing his new character projects to be functional for cinematheques and movies with the use of great attention to detail and to the human anatomy. The creation of 'Dwarf' is a clear example of quality and functionality; perfect to use as a cinematic asset with proper retopology for being rigged and animated.
Now, Pablo himself tells us a bit more about how the dwarf 3D character model came to life in this 'Making-of' edition:
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The Making of 'Apocalypse Never Comes Twice' by Kay John Yim
Wednesday, September 8th, 2021by Kay John Yim
A useful and inspiring story for all of you who want to unleash your creativity! The creator of 'Apocalypse Never Comes Twice', CGI artist Kay John Yim, gives us details on his process for making this beautiful recreation of Antwerp Central in Belgium. A beautiful piece that shows how the pandemic was for him, as for many others, an opportunity to make some introspection and turn a negative situation into something beautiful, into a chance for spending time with yourself and develop new and amazing projects.
Let's have a look at John's creation process, challenges and lessons learned.
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The Making of 'Sluglord' by Alex Coman
Wednesday, August 11th, 2021by Alex Coman
Change is good, sometimes moving and changing what you do with your life can take you on new adventures and discover talents and passions you never knew you had. A perfect example of this is the recent change of interests of artist and architect Alex Coman. Taking him away for a while from the architectural industry, this new adventure has brought him to be immersed in the gaming world.
In this Making-of edition, Alex will walk us through the process of his awesome 3D recreation of the 'Sluglord'.
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SideFX - Kitchen Generator free tool for 3DS Max
Thursday, June 29th, 2021: 3D Community News
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How to give your renderings a cinematic look
Thursday, April 22nd, 2021: 3D Community News
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The Making of "Houses By The Ravine" by Lukasz Red Jam
2015年04月16日(木)
Transforming simple architectural forms into captivating visual stories takes more than just technical skill—it requires a keen eye for detail, a deep understanding of materials, and a passion for creative expression. In this making-of feature, experienced CGI artist Lukasz "Redjam" Majder invites us into the world of “Houses by the Ravine,” a minimalist residential project nestled on the wooded outskirts of Katowice, Poland. Through his studio vizhouse, Lukasz combines thoughtful design, precise modeling, and a mastery of lighting and materials to breathe life. Let’s take a closer look at how this beautiful visuals came together from start to finish!
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The Making of ''A Lens's Journey'' by Roy Ghaya
2014年11月15日(土)
While playing 'The Hunter: Call of the Wild,' Roy Ghaya, a Lebanese 3D artist, found himself wandering through the captivating autumn season, surrounded by the vibrant tapestry of nature's colors and as the real autumn season arrived, he decided to take his creative endeavors to the next level bringing a new story to life. Enjoy the article!
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The Making of 'PL Apartment!' by Thanh Nguyen
2014年10月04日(土)
Focusing on beautiful and appealing lighting with a specific way of thinking while designing and rendering a space, Thanh Nguyen, a Vietnamese interior designer and 3D artist, recites the way he materializes his images. Enjoy!