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RebusFarm News | 3D Community News | 3D Film News |
Making-of Article
In our making-of articles, 3D artists give detailed explanations about how they created their 3D projects. Learn about software, materials, composition, lighting, rendering, post-production and much more and get inspired for your next artwork.
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The Making of 'Getaway Cabin' by Leonardo Braga
Wednesday, February 16th, 2022 by Leonardo Braga
Living proof that practice makes perfect, 3D artist Leonardo Braga has been working on 3d modeling since he was 15 years old. Today, he shares with us an inspiring story, where he started a personal project during the pandemic after realizing it was not possible to go on a desired getaway. After realizing he was confined to his own house, he decided to create the 'Getaway Cabin' series, letting his imagination take him where his body couldn't go.
Let's hear about the process of creating a perfect getaway space.
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The Making of 'Ancient Hill' by VisEngine
Wednesday, February 9th, 2022 by VisEngine
We all know that making beautiful projects in short amounts of time can be a challenge. VisEngine talks to us about how they achieved such impeccable quality of visualization in a limited time. Proving that amazing detail in lighting and materials can be fastly done, VisEngine gives us the most important steps on how they did 'Ancient Hill'.
Let's dive deep into the process of this beautiful and versatile space.
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The Making of 'The Lighthouse' by Oscar Pastor
Wednesday, February 2nd, 2022 by Oscar Pastor
Learning by yourself is a beautiful process full of commitment, responsibility and passion. Oscar Pastor tells us a bit about how this personal project helped him practice and learn more about environments and exterior building on his own. Nothing better than useful tips and advice from experienced people to help you boost your way into becoming a professional at whatever you want.
Let's hear some more about 'The Lighthouse'.
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The Making of 'Oasis' by German Carrasco
Wednesday, January 26th, 2022 by German Carrasco
There's something about personal projects that teaches us about the power of passion and curiosity. Pushing yourself to learn new stuff, practicing different approaches, and taking yourself out of your comfort zone make you become a better artist and create beautiful things. German Carrasco talks to us about his first personal project after a 7-year career in luxury interior design.
Let's hear a bit about the story and process of 'Oasis'.
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The Making of 'Casa Feliz' by Zazall
Wednesday, January 19th, 2022 by Hamidreza Zallnezhad
Representing someone's personality with interior design is something we definitely consider true art. Hamidreza Zallnezhad, commonly known as Zazall, tells us the story of how he perfectly brought his client's iconic passion into a design that served for a beautiful, interesting, and aesthetic home.
Let's hear some more of the story behind 'Casa Feliz'.
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The Making of 'Bedroom' by White Balance
Friday, January 14th, 2022 by Victoria Shegai
Mixing styles and inspirations is Victoria Shegai's thing. In this 'Making-of' edition, she shares with us how she came to develop this beautiful and modern, yet traditional bedroom.
Let's dive deep into this Japanese-inspired rendered work of art.
Let's hear what Victoria has to share with us!
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The Making of 'Country House' by Anthony Flores
Wednesday, January 5th, 2022 by Anthony Flores
Connecting nature to interior spaces requires a fine selection of textures, fabrics and elements. Anthony Flores, architect and interior visualizer, merges vintage elements with current trends to achieve a minimalist environment that blends perfectly with its surroundings.
Today he shares with us important tips on how he developed this project with amazing attention to detail.
Let's hear him out!
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The Making of 'Tamo Junto' by Pedro Conti
Friday, December 3rd, 2021 by Pedro Conti
A heartwarming story about the loving essence of being part of a community. Colors, music, and culture take us through a story about a young man helping his neighbor, an old lady, get her grocery shopping during the pandemic. A powerful feeling of satisfaction to be kind to others wraps you up as you watch every minute of this magical piece.
Pedro Conti, tells us about his inspiration for 'Tamo Junto' and some tips and tricks into what made this short film's animation and rendering possible.
Let's hear him out!
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The Making of 'Vibrant Apartment' by Arash Saeidi
Wednesday, November 24th, 2014 by Arash Saeidi
Bright colors make for bright places! What a better example of this than the 'Vibrant Apartment'? Arash Saeidi shares tips and tricks on the modeling, lighting, texturing and rendering of his amazing project for a family home which integrates vibrant pastel colors with exciting textures and materials.
Let's hear him out!
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The Making of 'Light Interior' by Alena Valyavko
Wednesday, November 17th, 2021 by Alena Valyavko
Improvisation meets simplicity and functionality in this harmonious project called 'Light Interior'. The artist, Alena Valyavko, talks to us about the career leading her to be a great visualizer and about the creative and technical process necessary to bring her latest design to life in these amazing visual pieces.
Let's dive deep into the process of this peaceful yet elegant interior.
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The Making of 'Grocodilla' by Mahmoud Salah
Friday, November 12th, 2021 by Mahmoud Salah
The impact of Grocodilla is undeniable and the power of his eyes and scary, dry skin is something that only great know-how and experience can achieve. Creature and character artist, Mahmoud Salah really details the process of creating this amazing character and shares tips that can take your work to another level.
Let's dive deep into the world of GROCODILLA!
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The Making of 'Denmark Dream House' by Ata Parhizkar
Thursday, November 4th, 2021 by Ata Parhizkar
In this 'Making-of' edition, architect Ata Parhizkar gives us an insight into how he developed one of his latest projects. 'Denmark Dream House' shows great attention to detail and a minimalist and beautiful design that results in the visualization of a cozy and welcoming space.
Let's hear more about this amazing project and what Ata shared with us.
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The Making of 'The Kitchen' by Sivaraamakrishnan Gurusamy Muthupandian
Wednesday, October 6th, 2021 by Sivaraamakrishnan Gurusamy Muthupandian
What a great opportunity to learn; the talented student, Sivaraamakrishnan Gurusamy Muthupandian, from the Gnomon School of Visual Effects, shares with us the process of one of his latest projects. Fresh, out-of-the-oven knowledge, put to writing by the artist himself, just for us. A detailed explanation of the astonishing re-creation of a beautiful kitchen photograph.
Sivaraamakrishnan gives us a tutorial on how he achieved such detail and similarity to the original photograph.
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The Making of 'Aube Wedding Venue' by Elizaveta Ivanova
Wednesday, September 29th, 2021by Elizaveta Ivanova
What better place to celebrate love than Thailand's Aube Wedding Venue? A clean, beautiful white space filled with simple curves and lines that seem to give movement to the space without taking your attention away from the breathtaking elegance and simplicity of its architecture.
Russian architectural visualizer, Elizaveta Ivanova, gives us a step-by-step on how she recreated this traditional ceremonial space, let's hear her out.
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The Making of 'Space Age Office' by Cem Tezcan
Wednesday, September 22nd, 2021 by Cem Tezcan
Wes Anderson aesthetics, retro vibes from the '70s, and a revolutionary message, all in Cem Tezcan's 3d recreation of a scene from 'The Grand Budapest Hotel' (2014). We will learn from his own words a bit about his inspiration for this very interesting project in which different elements intertwine to create a small world that features icons of cinematography, retro technology, french furniture design, and dabbles in the current block-chain media revolution.
Let's submerge into his small but very fascinating world and give the word to Cem.
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The Making of 'Dwarf' by Pablo del Amo
Wednesday, September 15th, 2021 by Pablo del Amo
Pablo del Amo, character artist, is taking animation to the next level, allowing his new character projects to be functional for cinematheques and movies with the use of great attention to detail and to the human anatomy. The creation of 'Dwarf' is a clear example of quality and functionality; perfect to use as a cinematic asset with proper retopology for being rigged and animated.
Now, Pablo himself tells us a bit more about how the dwarf 3D character model came to life in this 'Making-of' edition:
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The Making of 'Apocalypse Never Comes Twice' by Kay John Yim
Wednesday, September 8th, 2021by Kay John Yim
A useful and inspiring story for all of you who want to unleash your creativity! The creator of 'Apocalypse Never Comes Twice', CGI artist Kay John Yim, gives us details on his process for making this beautiful recreation of Antwerp Central in Belgium. A beautiful piece that shows how the pandemic was for him, as for many others, an opportunity to make some introspection and turn a negative situation into something beautiful, into a chance for spending time with yourself and develop new and amazing projects.
Let's have a look at John's creation process, challenges and lessons learned.
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The Making of 'Sluglord' by Alex Coman
Wednesday, August 11th, 2021by Alex Coman
Change is good, sometimes moving and changing what you do with your life can take you on new adventures and discover talents and passions you never knew you had. A perfect example of this is the recent change of interests of artist and architect Alex Coman. Taking him away for a while from the architectural industry, this new adventure has brought him to be immersed in the gaming world.
In this Making-of edition, Alex will walk us through the process of his awesome 3D recreation of the 'Sluglord'.
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The Making of "Houses By The Ravine" by Lukasz Red Jam
quinta-feira, 16 abril 2015
Transforming simple architectural forms into captivating visual stories takes more than just technical skill—it requires a keen eye for detail, a deep understanding of materials, and a passion for creative expression. In this making-of feature, experienced CGI artist Lukasz "Redjam" Majder invites us into the world of “Houses by the Ravine,” a minimalist residential project nestled on the wooded outskirts of Katowice, Poland. Through his studio vizhouse, Lukasz combines thoughtful design, precise modeling, and a mastery of lighting and materials to breathe life. Let’s take a closer look at how this beautiful visuals came together from start to finish!
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The Making of ''A Lens's Journey'' by Roy Ghaya
sábado, 15 novembro 2014
While playing 'The Hunter: Call of the Wild,' Roy Ghaya, a Lebanese 3D artist, found himself wandering through the captivating autumn season, surrounded by the vibrant tapestry of nature's colors and as the real autumn season arrived, he decided to take his creative endeavors to the next level bringing a new story to life. Enjoy the article!