How to submit a job with 3ds Max and Scanline Renderer
Open your scene in 3ds Max with Scanline Renderer and open the render setup to prepare your scene to render online.
In the 'Time Output' section, make sure to set, if you want to send a single frame or an animation to the render cloud. In the 'Output Size' section, you can define the render resolution.
In order to save your output, return to the common tab and under 'Render Output', make sure the 'Save File' option is checked. Click on 'Files...' to define the output name and the rendering format for the images you want to render online.
Select the format, save the path and set a name for your output. Afterward, click on 'Save'.
Close the 3ds Max render setup and click on 'Render now' in your toolbar to open the RebusFarm render setup window.
Please refer to 'How to submit a job using 3ds Max' for more detailed information about each of the options of the RebusFarm setup window.
After configuring your RebusFarm settings, please click on the button 'Upload to RebusFarm' at the bottom of the RebusFarm setup window to send your job to the render cloud.
A new window will open for RebusFarm messages showing all the relevant information, warnings, and errors your scene may have.
If you don’t get an error message, please proceed by clicking on 'Send to RebusFarm' to render online.
The Rebus Farminizer will upload your render job including all the assets required for rendering. You can check the progress of the upload and rendering by visiting the ControlCenter. Once the upload process is completed, the rendering process will start automatically if you activated the 'Autostart render' option before uploading. If not, you will have to start the rendering manually by clicking on the 'Start render' button in the ControlCenter. Check our 'How to use the ControlCenter' section for more details about the ControlCenter.
Once the render job is completed, your results will automatically be downloaded from the render cloud to the output save path that you set in your render configuration.