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The Making of 'Mighty Gagarin' by Bartek Muczyn
Mittwoch, 13. Juli 2022
As artists, we often look for a good source of inspiration before starting a project. There were so many things that could impress us when we were kids. Our memories are from flavors, smells, toys, or even simple objects. Bartek Muczyn from MOFO ArchViz recalled from his memories the horn and smell of a train, sitting close to nature and waiting to see it passing in front of him. An emotional making-of article that has been created with pure love for 3D Art. Enjoy it!
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The Making of 'Light Moods' by Qusay Abubaker
Experimenting during our free time is essential, while it does not matter if we succeed or fail. We can always learn something through the 3D training process. Be ambitious in applying your goals but mainly try to learn how to be patient. 3D artist, Qusay Abubaker, kindly accepted to give us a behind-the-scenes making-of article reciting not only the creative process but also a short part of his story.
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The Making of 'Zelda' by Alberto Maciel
When you have a very strong passion for something, but you are limited in your resources, you get very creative to live up to it. So did Alberto Maciel, he is the best example of a self-taught 3D artist with creative ways to learn. He found ways to follow his spirit and made it to be a very talented 3D artist and successful 3ds Max instructor.
In the following making-of, he gives very useful tips and explains why he is not a fan of post-production. Welcome Alberto, we are excited to hear what you have to say.
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Game Dev Academy - Download 3D models from Google Maps & use them in your scene
Thursday, May 26th, 2022: 3D Community News
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The Making of 'Modern Flat' by Arnaldo Morales
Wednesday, May 25th, 2022 by Arnaldo Morales
What impact light can have on an architectural visualization will be shown in this Making-of by Arnaldo Morales. He experimented with lighting and shows you the differences of the same place during daytime and nighttime. Arnaldo gives exact instructions, on how he created the different moods and you will be amazed by the new look he created for an existing archviz project.
Hello Arnaldo, it's great to have you here with us and we are excited to hear what you have to say about the creation of 'Modern Flat'.
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IMeshh - Some of the top tips and tricks for ArchViz in Blender
Thursday, May 12th, 2022: 3D Community News
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The Making of 'Black Neoclassical' by Robin Walker
Wednesday, May 11th, 2022 by Robin Walker
A huge fascination for statues and busts were the starting point for this awesome architectural visualization, which turned out to be so much more. The mysterious 'Black Neoclassical' was created by Robin Walker, who is a passionate 3D artist.
Let's welcome Robin and hear what he has to say about the creation of his 'Black Neoclassical'.
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The Making of '41zero42' by Notoo Studio
Wednesday, April 27th, 2022 by Notoo Studio
The team at notooSTUDIO shares one of their coolest projects with us. Visualizing for '41zero42' was more than visualizing ceramic walls and floors, bringing to life a product designed to give movement to the surfaces with a static image takes a lot of experience and knowledge.
Let's hear more about how they made this project a visual masterpiece.
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Render Camp - How to create a realistic render using Corona 8 - Beginners
Monday, April 25th, 2022: 3D Community News
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Nuno Silva - Top 11 features of D5 Render
Friday, April 22nd, 2022: 3D Community News
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The Making of 'Fjord Apartment' by Alvina Kravets
Wednesday, April 13th, 2022 by Alvina Kravets
Natural colors, minimalistic design, and active textures make this visualization the perfect eye candy. Alvina Kravets, interior designer, and 3D visualizer gives us some awesome lighting, camera angles, and rendering tricks that can take your work to another level.
Let's hear more from Alvina herself.
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The Making of 'Gorgan Residential' by Taha Estabar
Wednesday, March 30th, 2022 by Taha Estabar
Taha Estabar sheds some light on how the use of creative techniques like the use of alternative camera lenses and 2D people can make your project different and refreshing. He tells us the story of how his client was more than pleased to receive the visualization of his home with a fresh perspective.
Let's hear some of Taha's tips.
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The Making of 'Living Neutral Palette' by Robert Rocha
Wednesday, March 23rd, 2022 by Robert Rocha
Robert Rocha, a student of Ander Alencar's 'Oficina 3D Training' course, talks to us about his work on a minimalist apartment project called 'Living Neutral Palette'. With the use of simple spaces and minimalist decoration, he uses wood, travertine, and exemplary use of exterior light to create a beautiful and warm atmosphere.
Let's get some tips from Robert himself.
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The Making of 'Furniture II' by Gabriela Mazur
Wednesday, March 9th, 2022 by Gabriela Mazur
Gabriela Mazur, the founder of 'Mazur Rendering Studio', talks to us about her work within the furniture industry and her beliefs on how going digital is the best option to save the manufacturer's wallets and the world's resources from unnecessary expenses. An interesting story of entrepreneurship and useful tricks on how 'Furniture II' was rendered.
Let's hear more from Gabriela.
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The Making of 'It was just a test' by Antonio Kort
Wednesday, February 23rd, 2022 by Antonio Kort
Projects that start as experiments can turn out to be your most interesting work. Antonio Kort names this project 'It was just a test', starting on the concept of building something minimalist out of cubes, ended up on a beautiful interior design for a very special bathroom without even knowing it.
Let's hear about the details of this coincidental yet perfect process.
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The Making of 'Getaway Cabin' by Leonardo Braga
Wednesday, February 16th, 2022 by Leonardo Braga
Living proof that practice makes perfect, 3D artist Leonardo Braga has been working on 3d modeling since he was 15 years old. Today, he shares with us an inspiring story, where he started a personal project during the pandemic after realizing it was not possible to go on a desired getaway. After realizing he was confined to his own house, he decided to create the 'Getaway Cabin' series, letting his imagination take him where his body couldn't go.
Let's hear about the process of creating a perfect getaway space.
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Pixxo 3D - Fast and easy making MoCap Cloth Sims in Blender
Tuesday, February 15th, 2022: 3D Community News
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Denis Kozhar - Complete ArchViz exterior tutorial in 3DS Max & Corona Renderer
Monday, February 14th, 2022: 3D Community News
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RenderRam - Hidden Gems in 3DS Max
Monday, February 14th, 2022: 3D Community News
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The Making of 'Ancient Hill' by VisEngine
Wednesday, February 9th, 2022 by VisEngine
We all know that making beautiful projects in short amounts of time can be a challenge. VisEngine talks to us about how they achieved such impeccable quality of visualization in a limited time. Proving that amazing detail in lighting and materials can be fastly done, VisEngine gives us the most important steps on how they did 'Ancient Hill'.
Let's dive deep into the process of this beautiful and versatile space.